Ver 1.2.0

Patchlog : Ver 1.2.0 (DLC-1 patch)
* The patchlog here only cover changes made on Online PvP mode
 * Paid DLC-1 batch
 * 3 new Character added to Hero mode Roster
 * Yamikaze
 * Dyne
 * Musketeer X
 *  These characters are only available for player who brought DLC-1 or Season pass 


 * Free 1.2.0 patch
 * Added a new reward [Accessory Ticket] for playing PvP
 * Winning team get 2 [Ticket], while losing team get 1 [Ticket]
 * [Accessory Ticket] can be exchanged for accessories at the main lobby
 * All accessories exchanged this way will always have atleast 3 memory chips.
 * A new Online PvP mode, 4v4 Team-Deathmatch.
 * (Revealed info so far)
 * Team deathmatch will have a different set of rules compare to the previous PvP mode
 * Each team consist of 15 lives
 * Match duration is 7 minute
 * Deplete your opponent team's live or have more lives than your opponent when times up to win
 * Map layout is revamped using the previous 2 PvP map as a base for this mode, adding lots of different path and obstacles
 * Added a time-limit adjustment at [Player Match] lobby


 * Balance Change
 * Adjustment of Weapon Rank for some Characters.
 * [ Klein ]
 * Adjustment of Weapon Rank for certain [character roles] except Swords and Gun&Sword weapon
 * [Assault]
 * [Destroyer]
 * [Sniper]
 * Added a function for [Sniper] Roles where they are harder to be detected while crouching
 * Reduce the length effect for [Handgun weapon art] to lessen the amount of skills able to activate quickly after one another
 * Increase the damage of [SMG weapon art] (PvP only)
 * Increase the damage of [Combat Knife] Gadget
 * Decrease the damage of [Nemesis Shot] & [Graviton shot]

*Character level, equipment, and skills balance for Hero mode may be changed to based on level 175 and rank 8 weapons (need confirmation from PS/Xbox players)

'' *Will Includes full detailed info of hero balance change on later date after the PC version released (Since I only own the PC version), or someone send the the info so I can update them. ''